To use a skin on a car, the textures have to be named exactly the same as the textures inside the GTL files.
So, if you want to use a skin with car #80 (again), it'd be named 80_detomaso_pantera_body1.dds. If you want to put in a second skin for car #80, it'd have to be named the same... hence it would overwrite the first skin.
You have no facility to load a skin seperately in GTL.
__________________
And it really doesn't matter if I'm wrong, I'm right... where I belong, I'm right... where I belong
See the people standing there, who disagree and never win, and wonder why they don't get in my door
(Fixing a hole/Lennon and McCartney)
|