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It's a case of looking at it the other way around, Tim - judge how the car feels with regards to understeer, oversteer (both in different corner types; in fast sweepers, chicanes, etc), how eager the car is to turn in, how stable it is when powering out of different types of corners, how it responds to bumps etc - then it's a case of knowing what setting to change to correct those problems.
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Jamie Wilson RaceDepartment.com Ninecraft Racing - GT Sport #87 - Mosler MT900R |
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Quote:
.There must be more science to it than to just keep trying different options unril you find one that works!
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Please help RD by donating €5. It's not much, but every little helps Originally Posted by Stuart Thomson: Boll, and quite possibly, ocks. Red wunz go fasta |
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Try this guide Tim, it has decent descriptions of what does what and why.
http://www3.sympatico.ca/cbarnett/SetupMatrix.html Sam PS. Badmoons n Speed Freeks Rulez, hehe
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GBSimracing, a friendly place for a friendly race |
| The Following 2 Users Say Thank You to Sam J Simpson For This Useful Post: | ||
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Awesome site Sam, with some great further links. Now to try and get my head round the explanations.
(BTW, it's Evil Sunz, not Bad Moons )
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Please help RD by donating €5. It's not much, but every little helps Originally Posted by Stuart Thomson: Boll, and quite possibly, ocks. Red wunz go fasta |
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LOL, I knew, I played Badmoons and Speed Freeks from Rogue Trader days until a couple of years ago through all the rule changes\different generations, still got 5000+ points of Orks and loads of Codex\rule books lying around in boxes, plus Inqisitor/Warhammer/Mordheim etc.
Can't paint anymore for various reasons and that was always my main reason for getting into it so it's all just doing nought, kept it going with the computer games though and I can't wait for DoW2 either ![]() Sam
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I believe the main thing is understand what over and understeer the car. With that you can start to understand the car.
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