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| GTR Evolution Skins Show us your custom made skins |
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here is the answer
http://forum.racedepartment.com/tuto...-tutorial.html
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Black Visor Motorsport Silver blackvisormotorsport.com |
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If you are opening the templates within Photoshop next to your layers there should be a tabe called channels.
In the channels there should be: RGB RED BLUE GREEN ALPHA the ALPHA channel is the channel that alteres the transparancy of any thing put on the windows, e.g - if your were to make a text layer and wnated it to be morevisable in game you would old down CTRL and hit your text layer then go to channels and to the ALPHA channel and fill in the "Marching ants" with white. ALPHA Channel the ins the outs - Black = Invisible (see through/clear) White = Visible (Not clear) Differant shades of grey = different levels of Visibility
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"Only a few more laps to go and then the action will begin, unless this is the action, which it is" - Murray Walker. Roaring Pipes Maniacs Seat Leon Driver |
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Thanks Jarrod.
Just to confirm: to add my name to a window, create a new layer with my text, then adjust the alpha channel for that layer to be white. This wont affect the colour of the text I assume?
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Originally Posted by Stuart Thomson: Boll, and quite possibly, ocks. Red wunz go fasta Please help RD by donating €5. It's not much, but every little helps |
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No, Tim. You'd add your text as normal, selecting the colour you want it to be.
You'd select the text outline so you have a selection the shape of the text, and then move to the Alpha Channel. At that stage, you paint in the selection of the text in grayscale (sic). You are NOT painting over the text. This painting determines how transparent your text is. Example - you put your cars number on the "paint here" layer of the window. you choose a bright orange for your numbers and it displays in orange as expected. You select the "everything else" part of the text layer containing your numbers with the magic wand and then Select -> invert selection, so you now have the text outline in the moving selection outline. You change to the "alpha" channel, and paint in the selection with a grayscale value. All that does is to determine the level of transparency of the layers above the alpha channel. You paint in the alpha with black - it's fully transparent, paint with white - fully opaque. So in the example, painting in a 50% grey means that your orange text will be orange, but 50% transparent. Painting Black means orange text, 100% transparent. Painting white means orange text, 100% opaque It doesn't affect the colour of the text, just the transparency.
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"There must, and shall, be aspirin!" Last edited by Stuart Thomson; 1st October 2008 at 17:57. |
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Stuart that was very well put and informative. I've printed it out to add to my collection of skin painting tips.
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IP35 Pro : E6850 : 2GB OCZ Reaper 1066Mhz : 150 Gb Raptor HDD OS : 500GB HDD Data : 8800GTX 768MB : 22" Asus MW221u |
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Hmm well I have an odd problem in that the game refused to use my window skin file at all. it uses the body skin file however.
saved the window skin file from the template for the mosler as DXT5 with 6 mip map levels. Any ideas? |
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