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RaceDriver GRID
UPDATE: Download the demo: click here
Codemasters has released the first images of Race Driver: Grid (Formerly known as Race Drive One). It's a complete turnover of the RD-series and is focused on what's going on between the starting grid and the finish, according to Ralph Fulton (Head Games Design at Codemasters). Fulton also said that there's no place for designing race outfits and collecting cars. Race Driver Grid will use the Colin McRae: DiRT engine with an increased damage model: "Damage as small as screws of the car that stay on the track, thus influencing the gameplay." Gamers can race on official European circuits in cars made by Aston Martin, Koenigsegg, Pagani and many more. In the cities of Detroit, Washington DC and San Francisco there are street races. Japanese cities provide the opportunity to race in neon-lighted streets. Race Driver: Grid is being developed for PC, PS3 and XBOX360 and is planned for the 2nd quarter of 2008. Screenshots: CLICK HERE. [Source: Tweakers.net] |
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http://www.insidegamer.nl/pc/racedri...pressies/19273 (dutch site)
i read there that the game will have realisme. I hope it. Nice cars |
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nice gfx as usual from codemasters but thats all they are good for the rest looks pretty arcadish
no way they earn only 1 cent from me for something like that mybe someday codemasters will get it, and build up a real sim and dont pull out games for softeggs |
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Codemasters has released a new Gameplay footage of it's upcoming race game: RaceDriver: GRID
Check it out here: http://www.grid-game.com/index.php?t...shUK&#/movies/ For the detail watchers:
Also notice the damage model when the Plymouth crashes, and the interior view of the Pagani Zonda S. Further more, there will be an online mode for up to 12 players at a time, next to the extended (singleplayer) Career Mode. I'm starting to like this title !!!
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The BMW's in BTCC and WTCC are basically the same cars (except some run with a 6-gear-gearbox in BTCC). The liveries of the cars in the video are fictional.
Game looks very beautiful, car choice okay aswell but 12 online players is this a bad joke? |
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Its a console port.
The DiRT engine, and i played DiRT quite a lot on PC, doesnt really have realistic steering, its like you have 4 degrees of turning 2%, 10% 40% 100%, seems like it was set up for playstation controllers, you put on full lock and you can still steer round the bends even though the fronts have supposedly lost traction. take you foot off the throttle at this time, to gain front traction and you suddenly gain monumentous grip, its totally unrealistic. They did do a great job on DM and suspension, and graphics. but everything else is totally lacking. btw although good graphics theres no sharpness to the picture, everything is a bit blurry and grainy, i guess this is so the graphics cards on XBOX etc can handle it, or theres nasty visual tearing being hidden by the blurriness, which is a shame, after a while you eyes just want something sharp to look at with a bit of clarity, so you go back to Race07 ).also what i dont like about codemasters games is the inflexibility of the game. for example you cant mix classes and have customized racing to the same degree you can in Blimey! SimBim Sims. instead its like theres a race and a goal, once you reach that goal, and unlocked things, then you will get bored with it (i know as ive completed DiRT and now uninstalled it (every now and then i re-install it because i love the crashes tho)) and by then we will have the next game out. Console Game, 12 player multiplayer? well, PS3 is bad for online, and XBOX players have to go through all that LIVE crap, so Multiplayer isnt as important for console gamers or practical on the consoles. PC gamers are not the main target audience, Enough said. Last edited by Gareth Hughes; 23rd March 2008 at 10:35. |
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You work at Codemasters right?
But why do you compare CMR iRT to RaceDriver: GRID? If they use the same engine, that doesn't mean that the features and handling is the same. Think about the Unreal Engine's based games... And since this is a PC topic, I'm not going further on the console part... |
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http://www.eurogamer.net/article.php?article_id=92764
-"There's even a pit radio system (although there are no pit stops), " -"The result is an edgy new title and look, a smattering of glamorous city tracks, the complete removal of any setup, modification or tuning from the game, and a move to mostly fictional, unlicensed motorsport series." -"the Neon engine used in Colin McRae DiRT is really flexing its muscles now, " -"The Asian tracks include a fictional Grand Prix circuit, and a couple of locations that reflect the illegal street-racing scene - a drift track at the deserted Yokohama docks, and the famous Haruna mountain road from the Initial D film (complete with oncoming traffic)." I Do expect a glitterball instead on an interior mirror in this game it has to be said. Oh Dear, well there i was hoping that Race 07 had some competition on the Sim scene. Can see what your saying tho Sven. Looks good if your into DiRT type of game, and being based on DiRT engine means that its DiRT with different graphics and tweaks to handling and a few features of the engine switch on or off, and as you suggested above, they may actually tweak the variables in the engine so that it gives better steering this time. I did enjoy DiRT for a while, i'll probably buy it GRID anyway just for the arcade fun aspect, a bit of lighthearted racing that i can easily put down to do household chores. My point was really that the features you would normally get in a PC game wont be there, like 20+ players etc in multiplayer is a good example. The games that are also released on console always seem to be lacking in some aspects.
Last edited by Gareth Hughes; 23rd March 2008 at 13:14. |
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Quote:
![]() Excellent, a racing sim that actually focuses on the racing... must be a totally new thing for the developers at Codemasters...
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