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If codies get it anywhere near the crammond gp\2\3\4 series then there onto a winner in my eyes, best formula 1 series of games ever and still looking great today, only thing it lacked was decent online code. Theres no reason they cant make a good sim that will appeal to the masses, they have the experience and expertise there is no doubt about it, saying that the only codies racer i really rated was toca2 in the late 90`s
Only tried trd3 since then and that game had so much potential but got wasted trying to do too much, take half the cars out and concentrate on the other half it could have been a seriously good game but kinda got caught in the middle, if they are doing an f1 game and only have to concentrate on one formula then there is every chance that they will produce an absolutely storming game! |
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I only know one good game that was released by Codemasters and that was Operation Flashpoint which was and still is IMHO a very good FPS with really good AI and rocks in COOP mode.
I doubt that Codemasters will not focus on simulation that much for us simracers. The F1 is a big merchandise and I think you can only the most out of it, if it stays a plain console arcade game. It´s like EA´s NASCAR titles now. They focus since NASCAR Sim Racing only on Console product now. So it´s all about money. But I would be very surprised if i´m wrong with my doubts on Codemasters. So lets wait and wait and wait and wait........ :bike: |
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Good news for us F1 sim fans. Gavin “Uncle Chewy” Raeburn, Codemasters’ GRID Executive Producer has stated that their upcoming title “F1 2009″ will be a full out sim, rather than being an arcade style game. He went on about how it will feature full out physics, rules and regulations but still was a bit iffy about which side it would take (sim or arcade). He also mentioned it having an arcade function. Here is a little quote from the Codemasters forum.
Quote:
Source: Codemasters Forums
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![]() Sorry, Codemasters and Simulation? I simply can´t believe that! I don´t even think that Codemasters will get indepth telemetry data and secrets from F1 teams to develop an F1 simulation. I am sceptical on this project what they try to claim. Codemasters can babble many things day in day out but when the game gets RTM, the truth will be definately somewhat different ![]() ![]() |
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I'm still going to wait and see, just because someone important at Codies says it will be sim doesn't mean it definately will be imho.
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RDTC65 Club League 2008: Single Drivers #0 | Pts - 0 | Standing - Joint 17th | R1 - 13th, R2 - 12th, R3 - 10th GT Legends Race Stats: British Fords @ Cadwell Park - Retired | Panteras @ Silverstone 88 - 5th | TC-65 @ Linkoping National - 4th Mini vs Cortina Challenge @ Warwick Farm - 10th | Double Trouble Sprint @ Mallory Park - 3rd & 4th |
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its cody!!! they dont have any clue about sims it will be probaly so much sim as race driver 3 was
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Race07 Name: xIronBytex GPCOS Name: Michael Herrmann Racing Team: Finest Europe-Australia Racing (F.E.A.R) |
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Quote:
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AutoGaming Central - Covering the latest in Simulation and Arcade Racing, Big and Small. ===================== To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Am I the only one from the US at RD? lol. |
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Its a sim, a sim of an arcade game im sure. Saying that, i've been playing Grid lateley, its hugely entertaining, but i still need the sim of Race07 to feel quality car handling. Though saying that even Race 07 is arcadish, no doubt dumbed down a bit for the console players, what with no pitstops, no decent length races etc...
GTR2 style sim needs to come back, with recordable telemetry.. |
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Didnt you know? We now have pitstops, stop go's ect in Race 07 since the last patch!
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