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Network bug fixes
• When viewing in spectator mode – wheels should now turn correctly. • Session searching now functions correctly when there are lots of full sessions (PC and PS3). • Track and route options no longer change when host gets back to lobby in private/LAN. • Race results are now correct if a host migration occurs at the end of the race. • Other player’s progress/positions are now correctly updated when you enter the race results screen. • Several NaN (brown screen) related fixes. (also this should fix the "thousand-mile-warp") • Increased bandwith use in network games (to reduce lag) • Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3) • Race to race lobby timer is now 15 seconds • A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session. • Changes to what is displayed in lobby when a player has kick votes. o The player who has been voted for can see this fact and the number of votes they have received. o Players who have voted to kick someone can see who they voted for but cannot see the number of votes. o Players who have not voted do not see anything. • Added ability to get the next page of sessions in private session results (PC and PS3) • Banned sessions no longer appear in private session list. • Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line. • Added ability to change collision types in online and LAN sessions (not enabled in Demolition Derby). o Forward Only (this is the normal behaviour for Ranked/Unranked) o On (Collisions are always on) o Off (Always off). • Numerous anti griefing checks to turn off collisions when players are griefing. • Fix for distance shown in distance online stat. • A warning message is now shown the first time you enter system link. • In non-drift races, the race results screen shows the fastest lap that each player achieved in that race. • When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game. • Cars become semi-transparent when collisions are turned off due to griefing. • Improvements to prediction system to reduce effects of lag when players are close by Game - general • Xbox 360 achievement fix. (Drive 'em all) • Several optimisations and performance improvements. • It is now possible to look left and right while in bonnet camera. • Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter) • Fix for cars very occasionally flying into the air when hitting kerbs. • Fixes for custom action maps • Track rendering optimisations. • Brown screen problem no longer awards achievements or causes glowing white cars. • Fix for airborne achievement – now awarded even if car flips upside down during jump • Fixed frame rate stalls and stuttering on Xbox 360. PC Specific Changes • Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations. • Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost. • Fix for missing Force feedback on Vista. • Given user the ability to configure use of a pad or wheel through the hardware config xml file, this means that if the game fails to auto-detect the device type, they can specify it themselves. • Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time. • Adding support for triple head displays. • Graphical corruption fix when using multiple GPU’s. • Network chat text made less obtrusive. • Numerous on-going compatibility fixes. • Improvements to shadows for certain resolutions/aspect ratios. Last edited by Bram Hengeveld; 6th June 2008 at 16:26. |
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only got the game yesterday.. and tbh i feel the comedy handling awards goto this game. but i couldn't help myself but try to figure out if i could get my BMW in here..
the alpha in the mask file stil need a bit of work. but it doesn't look to bad.. ![]() Get it here! http://teamdynamicsskins.org/GRID/GRIDRNGDBMW.rar ![]() ![]() ![]()
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wel i got into a little accident and it just happen to be the best spot for it camera wise. here is a 2-3 second impact streched out oer 2 mins where you can see how good the collision model of race is altho i do not agree witht he cars losing there paint so easely..
YouTube - RNGD RD Grid BMW
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And that is positive?
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--iRacing - ARCA Sim Racing - GT evolution-- -----------------I turn left----------------- -------------Rizzla-Racing .com------------ |
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I can assure u that for us simracers this game sucks, i have tried it with my simexperience ( not that its that good :circuitzolder: ) and its just unbelievably arcadish.
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Horsepower is how fast you hit the wall, torque is how far you take the wall with you. |
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yeah the game is arcadish but not everything has to be a sim.. i mainly play this cause some other RNGD guys that ive bin playing about 5 years with play it aswel.
the cars tend to be very sensitive on cornering so instead of alot of understeer like you get in sims you get oversteer..
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YouTube - Amazing GRID Crash
Lol, something went totally wrong there The author seems to like this kind of "Rittbergers" very much, here is another one: YouTube - GRID Backflip #2 Last edited by Bram Hengeveld; 28th June 2008 at 16:44. |
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Patch 1.2 was released as well (for PS3 fans so far), with the PC patch coming soon. The fixes include.
• Fix for errors generated on game shutdown • Support for TrackIR • Online experience points: more points awarded for completing longer races • Assists on/off toggle added to session creation and browsing • Additional championships added to event voting (event voting screen now scrolls to see additional championships) • Fix for failure to recognise some devices in user-created action map presets, including Logitech Cordless Rumblepad 2. • Fixed GRID startup issue where it appears as a process in Task Manager but fails to run. |
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The Race Driver: GRID 1.2 patch has finally been posted for download. It was published in an attempt to fix the mishaps of the 1.1 Patch. The fixes include:
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Did you guys get the ForceFeedback to work properly?
I think its weak. not a good response.
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Race07, GTR-Evolution & GTR2 To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. www.drive4fun.nl |
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Didn't get the steer working like it should, sound drops frequently and it drives like a plastic bag in the wind (it works better with keyboard). If I've read these reviews instead the reviews I found on gamingsites I wouldn't have wasted one hour of my precious time and 800mb of my download limit installing the demo. I was fed up waiting on GTR Evo, that's why I tried it anyway. Way to arcade for me. If this looks like a sim (allthough it looks really good/a bit to much blur), then I'm no longer surprised they call Gran Turismo 'the real driving simulator'.
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Blue Flag Racing Team RD Nations GP: Racing for Belgium RDWTCC08: 127th RSC Mini League 07: 71th |
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got an xbox 360 for the company raffle and tested it with grid. looks sweet, great crash model (well tested) as previously said. didn't feel too bad to drive and enjoyed it for what it is (taken into account i was getting used to the 360 controller). ai i found was a bit of a pain in the open wheelers when we locked wheels they just kept on accelarating and trying to get back onto track pulling me along with them as i tried to release the lock... may get the pc title for the kids to race with, plus a bit of light relief from simbins titles and rfactor, we'll see how the cash flows
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Keith "sKiPy" Peppiatt The Nations Grand Prix - Race Director Finest Europe-Australia Racing (F.E.A.R) #73 |
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