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  #51 (permalink)  
Old 6th June 2008
Clive Siggs's Avatar
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Agree with the comments above

After playing the game most of yesterday evening, I can say that it's damn good fun to play but the thought of online play is just too much right now. The game is designed for people to just remove their brains and enjoy it. Brain back in and then play a sim like Race'07 or rFactor.

Damage physics are great and the best thing about the game are the graphics and replays - I drove a koenigsegg CCX yesterday and think I watched the replay of the race over and over again for about 20mins drinking a beer - pure "popcorn eye candy"

The seasons end a bit too quick though but it's always nice to drive the 24hr Le Mans in 24mins hahaha

Think the most fun I had last night though, was finishing a destruction derby race with no damage whatsoever lol
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  #52 (permalink)  
Old 6th June 2008
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Default Patch announced

Network bug fixes
• When viewing in spectator mode – wheels should now turn correctly.

• Session searching now functions correctly when there are lots of full sessions (PC and PS3).

• Track and route options no longer change when host gets back to lobby in private/LAN.

• Race results are now correct if a host migration occurs at the end of the race.

• Other player’s progress/positions are now correctly updated when you enter the race results screen.

• Several NaN (brown screen) related fixes. (also this should fix the "thousand-mile-warp")

• Increased bandwith use in network games (to reduce lag)

• Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)

• Race to race lobby timer is now 15 seconds

• A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.

• Changes to what is displayed in lobby when a player has kick votes.
o The player who has been voted for can see this fact and the number of votes they have received.
o Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
o Players who have not voted do not see anything.

• Added ability to get the next page of sessions in private session results (PC and PS3)

• Banned sessions no longer appear in private session list.

• Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.

• Added ability to change collision types in online and LAN sessions (not enabled in Demolition Derby).
o Forward Only (this is the normal behaviour for Ranked/Unranked)
o On (Collisions are always on)
o Off (Always off).

• Numerous anti griefing checks to turn off collisions when players are griefing.

• Fix for distance shown in distance online stat.

• A warning message is now shown the first time you enter system link.

• In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.

• When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.

• Cars become semi-transparent when collisions are turned off due to griefing.

• Improvements to prediction system to reduce effects of lag when players are close by

Game - general

• Xbox 360 achievement fix. (Drive 'em all)

• Several optimisations and performance improvements.

• It is now possible to look left and right while in bonnet camera.

• Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)

• Fix for cars very occasionally flying into the air when hitting kerbs.

• Fixes for custom action maps

• Track rendering optimisations.

• Brown screen problem no longer awards achievements or causes glowing white cars.

• Fix for airborne achievement – now awarded even if car flips upside down during jump

• Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes
• Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.

• Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.

• Fix for missing Force feedback on Vista.

• Given user the ability to configure use of a pad or wheel through the hardware config xml file, this means that if the game fails to auto-detect the device type, they can specify it themselves.

• Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.

• Adding support for triple head displays.

• Graphical corruption fix when using multiple GPU’s.

• Network chat text made less obtrusive.

• Numerous on-going compatibility fixes.

• Improvements to shadows for certain resolutions/aspect ratios.

Last edited by Bram Hengeveld; 6th June 2008 at 16:26.
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  #53 (permalink)  
Old 8th June 2008
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Default livery : RNGD Racing BMW.

only got the game yesterday.. and tbh i feel the comedy handling awards goto this game. but i couldn't help myself but try to figure out if i could get my BMW in here..
the alpha in the mask file stil need a bit of work. but it doesn't look to bad..

Get it here!
http://teamdynamicsskins.org/GRID/GRIDRNGDBMW.rar







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  #54 (permalink)  
Old 8th June 2008
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That is serious good looking already Dominic. Very well done!

Last edited by Bram Hengeveld; 8th June 2008 at 13:21.
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  #55 (permalink)  
Old 8th June 2008
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wel its not Dominique.. its Dominic.... :p
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  #56 (permalink)  
Old 8th June 2008
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Ok then it is back to Shivan from now on lol
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  #57 (permalink)  
Old 14th June 2008
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Default Vid: Impact slowmo

wel i got into a little accident and it just happen to be the best spot for it camera wise. here is a 2-3 second impact streched out oer 2 mins where you can see how good the collision model of race is altho i do not agree witht he cars losing there paint so easely..

YouTube - RNGD RD Grid BMW
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  #58 (permalink)  
Old 17th June 2008
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Wow that looks stunning Shivan. Bring on more of those please!
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  #59 (permalink)  
Old 17th June 2008
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ye, and never talk about how those cars are driving...
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  #60 (permalink)  
Old 17th June 2008
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Too many people say it is a good game, so they cannot all be wrong is my guess

By the way i have seen BurnOutParadise a few months back and that handling was also very arcade but that damage model was so good that the game itself turns out to be very good
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  #61 (permalink)  
Old 17th June 2008
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well, on a more positive note, the crash model is stunning.
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  #62 (permalink)  
Old 17th June 2008
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And that is positive?
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  #63 (permalink)  
Old 17th June 2008
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hm, yes, intended to be positive. nice realistic crash models are always good for movies.
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  #64 (permalink)  
Old 19th June 2008
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I can assure u that for us simracers this game sucks, i have tried it with my simexperience ( not that its that good :circuitzolder: ) and its just unbelievably arcadish.
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  #65 (permalink)  
Old 19th June 2008
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yeah the game is arcadish but not everything has to be a sim.. i mainly play this cause some other RNGD guys that ive bin playing about 5 years with play it aswel.

the cars tend to be very sensitive on cornering so instead of alot of understeer like you get in sims you get oversteer..
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  #66 (permalink)  
Old 28th June 2008
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Default Amazing GRID Crash

YouTube - Amazing GRID Crash

Lol, something went totally wrong there

The author seems to like this kind of "Rittbergers" very much, here is another one:

YouTube - GRID Backflip #2

Last edited by Bram Hengeveld; 28th June 2008 at 16:44.
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  #67 (permalink)  
Old 28th June 2008
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Pffffff the cutters !!
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  #68 (permalink)  
Old 28th June 2008
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Damage Off i see. so i isnt reall ya crash more like a stunt
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Last edited by James Johnson; 28th June 2008 at 19:20.
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  #69 (permalink)  
Old 28th June 2008
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cool dude cool sound
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  #70 (permalink)  
Old 6th July 2008
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Patch 1.2 was released as well (for PS3 fans so far), with the PC patch coming soon. The fixes include.

• Fix for errors generated on game shutdown
• Support for TrackIR
• Online experience points: more points awarded for completing longer races
• Assists on/off toggle added to session creation and browsing
• Additional championships added to event voting (event voting screen now scrolls to see additional championships)
• Fix for failure to recognise some devices in user-created action map presets, including Logitech Cordless Rumblepad 2.
• Fixed GRID startup issue where it appears as a process in Task Manager but fails to run.
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  #71 (permalink)  
Old 10th July 2008
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Default PC Patch 1.2 Released

The Race Driver: GRID 1.2 patch has finally been posted for download. It was published in an attempt to fix the mishaps of the 1.1 Patch. The fixes include:
  • Fix for sessions list overflow and missing characters in front end.
  • Fix for errors generated on game shutdown
  • Support for TrackIR
  • Online experience points: more points awarded for completing longer races
  • Assists on/off toggle added to session creation and browsing
  • All offline events (apart from head-to-heads and touge) are now available online (event voting screen now scrolls to see additional championships).
  • Fix for failure to recognise some devices in user-created action map presets, including Logitech Cordless Rumblepad 2.
  • Fixed GRID startup issue where it appears as a process in Task Manager but fails to run.
  • Additional experience points are awarded for not colliding with other cars whilst racing damage on or forward sessions.
You can get the Patch here.
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  #72 (permalink)  
Old 19th August 2008
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Did you guys get the ForceFeedback to work properly?
I think its weak. not a good response.
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  #73 (permalink)  
Old 26th August 2008
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Didn't get the steer working like it should, sound drops frequently and it drives like a plastic bag in the wind (it works better with keyboard). If I've read these reviews instead the reviews I found on gamingsites I wouldn't have wasted one hour of my precious time and 800mb of my download limit installing the demo. I was fed up waiting on GTR Evo, that's why I tried it anyway. Way to arcade for me. If this looks like a sim (allthough it looks really good/a bit to much blur), then I'm no longer surprised they call Gran Turismo 'the real driving simulator'.
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  #74 (permalink)  
Old 30th August 2008
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got an xbox 360 for the company raffle and tested it with grid. looks sweet, great crash model (well tested) as previously said. didn't feel too bad to drive and enjoyed it for what it is (taken into account i was getting used to the 360 controller). ai i found was a bit of a pain in the open wheelers when we locked wheels they just kept on accelarating and trying to get back onto track pulling me along with them as i tried to release the lock... may get the pc title for the kids to race with, plus a bit of light relief from simbins titles and rfactor, we'll see how the cash flows
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  #75 (permalink)  
Old 30th August 2008
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Quote:
Originally Posted by Kris Leeten View Post
Didn't get the steer working like it should, sound drops frequently and it drives like a plastic bag in the wind (it works better with keyboard).
It is very frustrating to begin with and I did find coming back to Race07 and GTL my driving was all over the shop. Since I stopped using my G25 with it and switch to an Xbox controller though I really enjoy just lying back on the couch and driving the arse off it.
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