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You can find mod tools Here and you can find some mod devellopers as well. You can ask them to answer your question, I have no clue how to mod sound files.
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Roaring Pipes Maniacs Last edited by Patrick van Driel; 21st August 2008 at 07:14. |
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No Problem, If I had the time I would try and explain in further detail, it would take quite some time though, but I hope what I said can potentially help anyone starting off with making car sounds and if you have any questions I don't mind answering if I can!
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Hi Damian,
Thanks for your input. Great to hear how you work. I have actually done a few games myself, but is interested in learning about other peoples techniques. One thing I have noticed is that in rFactor, many loops seem to be very low pitched. Do you know why that is? Where do people get their recordings from? You can find more about my own recordings at Pole Position Production - High Quality Audio for High Quality Games Please get back to me. It would be great to learn more about how you treat the sound recordings, and what software and plug ins you use for different purposes. I use Logic and the EXS24 to get an even pitch and to loop. Then I use the Logic plugins and some SSL stuff. Kind regards, Max (Audioslave) |
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Quote:
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FMOD music & sound effects system If you open up a .SFX file in rFactor with notepad, scroll down and you'll see something like. // coast inside EngRPMCoastInside=(0, 1.00, 2543.00, 1816.00) EngRPMCoastInside=(1, 1880.00, 3739.00, 4420.00) EngRPMCoastInside=(2, 3034.00, 4550.00, 4120.00) EngRPMCoastInside=(3, 4530.00, 10000.00, 4220.00) I have made bold what you change to get the right rpm pitch in game, you lower the values to get a higher pitch and higher the values to get a lower pitch. Quote:
EQ's like the TL Audio EQ, other mastering plugins, ( look for Elemental audio VST plugins) Voxengo tube amp, etc, you can use all them in your DAW. Renoise and Wavelab for most of the FX and mastering and recording stuff. Soundforge for all the editing from the recordings and making the loops. I use DSP effects too, which come with my Emu 1820m audio card.
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To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. GMT-DHR .com Last edited by Damian Dainhumain; 8th September 2008 at 22:46. |
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edit: sorry wrong thread.../..
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To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. GMT-DHR .com Last edited by Damian Dainhumain; 8th September 2008 at 23:00. |
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I have been involved in Simbins Race and Race07. I think they used some of our recordings for GTR Evo as well. You can read more about us on
I'm quite familiar with fmod, it's very easy to work with, but sometimes it sound less good in my oppinion. But you get very many possibilities. Do you have any tweaking favourites with plugins? I have found that many samples in rfactor are at the same low pitch, and that they all have the same rpm in the sfx file. How do you do that? Thanks for sharing, man! Quote:
Last edited by Patrick van Driel; 9th October 2008 at 11:11. |
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Elemental Audio Systems
But in 2006 they gone so have to go searching for the plugins. Voxengo (Try not to use too much tube, just enough to give the samples a nice warm feel to them, but not too much so it distorts. (I personally use real tubes though) Edit: http://www.rndigital.org/nativeplugins.html Please explain a bit more don't think I understand what you mean fully.
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To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. GMT-DHR .com Last edited by Damian Dainhumain; 22nd September 2008 at 01:45. |
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