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Old 27th April 2008
Oliver Amos's Avatar
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Default 3ds max 2009

Hey,

Just got myself 3ds max 2009 hoping to do a few car renders. However I am stuck... lol.

I have downloaded the BMW render from here and I have sucessfully added it to 3dsmax 2009.

However I am having issues getting certain things to work such as transparent windows, the alloys and the random front bumper.

As shown here:

First Image

Somebody told me that:
Quote:

2. you must save twice, one for the bitmap and one for alphachannel

windows.tga ---->bitmap with 24bit
windows_ti.tga-->alphachannel greypicture with 24bit


now in 3ds where you have the windows integrated (mateditor), click on opacity there you choose the windows_ti.tga (Not sure what he means here)
When I use the windows_ti.tga that comes with the render I get this:

Second Image

Also I dont have the Brazil Plugin installed. Will that make a difference?

I am baffled... Can anyone help me?

Last edited by Oliver Amos; 27th April 2008 at 17:59.
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Old 28th April 2008
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Yes youll need Spluttrefish's Brasil V2 to get these to work proper. I must admit though you've finished up with a better render so far than me. I have the new 2009.

You could try vray but again your looking at 1.5a sp1.

This is mainly due to the fact max 2009 is new to the market and so far it does not back tracker on rendering engines.
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Old 28th April 2008
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Quote:
Originally Posted by Jarrod Crossley View Post
Yes youll need Spluttrefish's Brasil V2 to get these to work proper. I must admit though you've finished up with a better render so far than me. I have the new 2009.

You could try vray but again your looking at 1.5a sp1.

This is mainly due to the fact max 2009 is new to the market and so far it does not back tracker on rendering engines.
Yeh. Splutterfish is rather expensive and there aren't any 'free' ones out yet for 64bit
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Old 28th April 2008
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Open your external windows dds file in photoshop.

Open your render windows file in photoshop (windows.tga and windows_ti.tga)

Now copy the RGB channel from the external windows dds file to the render windows file RGB channel. (windows.tga)

Copy the Alpha 1 channel to the Alpha 1 channel to the render windows file Alpha 1 channel. (windows.tga)

Now flatten the image and save it.

Copy the Alpha 1 channel from the external windows dds file to the render windows file (windows.tga) flatten the image and save it.

The windows are done now.

PS: Make sure that you windows are transperent! Look in the Alpha 1 channel for this.
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Old 28th April 2008
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Yeh thats exactly what I have done. They are clear ingame.


I think the issue is that I dont have the Brazil plugin.
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Old 28th April 2008
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if doing tga in photoshop 7.0 it had a bug on alpha channel... caught me out.
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Old 5 Days Ago
Dmitry Tsarev's Avatar
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Quote:
Originally Posted by Jarrod Crossley View Post
Yes youll need Spluttrefish's Brasil V2 to get these to work proper. I must admit though you've finished up with a better render so far than me. I have the new 2009.

You could try vray but again your looking at 1.5a sp1.

This is mainly due to the fact max 2009 is new to the market and so far it does not back tracker on rendering engines.
Sorry for bumping an old thread.

Seems the scene was built using Brazil 1.2, not 2. I'm getting "Missing DLL" errors and mentioning of Brazil 1.2.52 when opening the scene. I have Brazil 2 (Rio version). Not sure if the full version will help to get rid out of the errors - I suppose only getting Brazil 1.2 will.

So what's the easiest way to get the scene working on Max 2009 + Brazil 2?

Last edited by Dmitry Tsarev; 5 Days Ago at 15:51.
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