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Test Drive Unlimited Review Does the driving experience match the unlimited racing options? by Erik Brudvig September 7, 2006 - Test Drive Unlimited has gone beyond the ordinary for racing games. Most in the genre usually take place in real world locations and recreate sections of a city so that you can race through them. Test Drive Unlimited has removed all of those boundaries and mapped the entire island of Oahu with so much detail that people who have been there will likely recognize the scenery. All of the roads are there for you to drive on at your leisure or race on in pre-made or custom courses. It's expansive and seamless, allowing for near-limitless racing possibilities. Even better, the line between single-player and multiplayer racing has been nearly erased. Unfortunately, the racing mechanics and car customization don't keep up with the driving freedom, but that's not enough to keep it down. The way that Test Drive Unlimited is presented is what impresses us most. At the top of the list is the method of finding a race, particularly for multiplayer gaming. Creating a game that blurs the line between single and multiplayer racing as effortlessly as Test Drive Unlimited does is a feat in itself. Provided you have an Xbox Live Gold account, you're placed into one of the online servers as soon as you finish the tutorial. From there, you can drive wherever you please on the island, enter missions or solo races, or choose to partake in a huge variety of multiplayer races. You'll see other players driving around on the road just as you are and can challenge them to a race right then and there by flashing your headlights. Or you can simply drive past them and pretend they're no different than the numerous AI cars that also inhabit the road. Just by turning the game on and driving around the island, you're already partaking in the multiplayer experience. The way that you can play with any of the numerous modes alongside the entire Xbox Live community is unique, extremely well done and makes the game flat out fun. ![]() Some poor chump bought our car for way more than it was worth. Although the single-player racing is fun, the multiplayer is where Test Drive Unlimited really shines. All of the same options for racing in single-player are present in the multiplayer as well, but with a few additions. The first is that anybody can create a challenge and upload it for others to try out. We've already seen some great race courses designed and amazing times posted. You can also join an auto club, Test Drive Unlimited's form of a clan. From there, you can challenge others in your clan to a race or other clans for racing superiority. The competition is going to be first rate. ![]() Oahu is big. Very big. It should be noted that without an Xbox Live Gold account, you'll be missing out Test Drive Unlimited's best part. The solo mode certainly has a lot to offer, but you aren't receiving anything particularly special aside from a nice island to drive around. The way online is implemented is what sets this racer apart from everything else. Without it, you may be left wondering what the big deal is. To go along with the giant island of Oahu is a satellite map that streams in "Google Maps" style as you scroll around it. From the map you can warp to any previously-visited destination, view open races and their conditions, spot the locations of other online players, or check out the locations of stores or houses for sale. The map will even keep track of every road you've driven. Zooming in to your car from the map may be the coolest way to transition from an atlas to gameplay that we've seen. The camera will actually fly straight down into the streets and up behind your car, giving you the feeling of diving down into the world. The way the cars handle has come a long way from early builds and the experience is largely enjoyable, though it isn't anything to write home about. The controls are still a little bit loose and take some getting used to. Different cars have their own unique handling, but once you spend some time with the sticks and a particular car, you'll be able to keep your ride going where you want it. The largest gripe we have with the driving is that every off-road surface feels like sand. In a game where you can create your own shortcuts, having the non-paved surface be an area where you simply drive slower and skid in circles is a bit of a letdown. But we have a much bigger problem with the motorcycles. They feel as if they were simply tacked on so they could be included as a checkbox for advertising purposes. Most of the bikes turn worse than cars do, even at the lowest speeds. Forget about taking tight turns with any momentum or powersliding. With some huge blind spots on the analog stick present on certain bikes, the driving becomes jerky and erratic. Crashing a motorcycle around turns became a regular occurrence for us, which brings up another bad part about the bikes: the animations. Crash simulations weren't coded, so when you hit something you'll either just stop dead or skid a couple of feet. Either way, the next motion should be a spectacular crash. Instead it's a short loading pause while you're placed back on the road. Much like every other aspect of the motorcycles, the crashes feel rushed and aren't pleasing. The entire package just doesn't feel like a motorcycle and isn't nearly as fun as the rest of the game. ![]() Motorcycles are fast, but they don't feel like bikes. As an interesting side note, Oahu apparently has a police force of about five thousand troopers (if our hour long rampage across the island is any indication). It's a wonder Duane Chapman (aka Dog the Bounty Hunter) has any work. The police will come hunt you down, but only if you get into an accident of some sort. Zipping by a cop car at 215 mph doesn't seem to faze them. A slight scratch, though, and watch out. The way the police pursue is based on a slightly broken system. The first accident will only make them look for you. If they see you, they'll give chase but give up after a short while. Get in a second consecutive accident and the cops will actually try to give you a ticket. They do this by trying to ram you off the road. See where this is going? When they hit you it registers as another accident, making more police cars come to slam into you. When you get to a certain point, they'll come indefinitely and start setting up road blocks. The fines can be upwards of $50,000 which only means you'll be cursing at the screen when a cop nails you and then fines you for their zealousness. All of this can happen within a race where you're looking to set a best time. Ugh. ![]() Officer, we can explain everything... But the game is about racing, not the characters in the cars. The vehicles certainly look better than the people, though they won't win any awards when put up against the top notch racers like PGR3. The cars look too tall and thin for the road they're on, especially when the camera is pulled all of the way back. The way the sun glints off of the rooftops is another source for complaint. Rather than directly reflecting off of surfaces, it appears to diffuse before it reflects, engulfing the entire vehicle. Another bit of ugliness surrounding your vehicle is the smoke that pours out when you burn some rubber. It looks more like somebody dumped gray paint on the screen than a cloud of pollution. Oahu itself looks fantastic and will surely capture nearly all of your attention. The lush flora that makes it a favorite vacation destination has been recreated faithfully making for some vivid scenery. Simply driving about and enjoying the scenery can be as much fun as hopping in a competition. It should be noted that the end result of playing too much of Test Drive Unlimited will be the desire to take a little trip to Oahu. If you look on a map, Oahu may not seem like a very big place. Try driving around it in Test Drive Unlimited and you'll see exactly how many miles of road there are to cover. You can drive nearly anywhere on the island, though some places are blocked off by fences, and you won't find yourself with a loading screen until you enter a race, mission, or warp to a previously visited location. Streaming technology has come a long way and Test Drive Unlimited is a great example of what can be done with it. There are only a few issues with odd texture pop-in from the streaming engine. For the most part, the driving is seamless. You're not going to see a car or tree appear out of nowhere right in front of you. However, if you watch the sides of the road as you drive along a cliff, you'll notice some weeds or shrubs appearing later than they should. It's a minor but noticeable hitch. Vertical synching, a problem that has plagued other 360 racers (we're looking at you Moto GP 2006), is almost entirely absent in Test Drive Unlimited. We did notice a few times when the bottom portion of the screen didn't exactly match up with the area above it, most notably when going through a tunnel, but it isn't anything that is evident on a regular basis. Like the graphics, the animations and physics in the game also have a lack of polish, or in some instances, a lack of existence. Driving into any sort of solid object will create a brick wall experience regardless of what you just hit. Slamming into a small bush will create the same response as hitting building. If you drive your car into the ocean, there won't be a splash. Instead you'll just see a pause and loading screen while you're zipped back to the course. ![]() These folks are downright scary looking. Closing Comments Test Drive Unlimited brings so many things to the table that we’ve been waiting forever to be included in a racing game. From the fact that the entire game world is essentially a lobby for multiplayer gaming to real-world open ended racing, Test Drive Unlimited gives you the option to let your imagination set the course. The game successfully brings the feel of the MMO world to the racing genre making for a unique game. The driving itself isn’t the best around, especially when you get on a motorcycle. Just the way that an MMORPG can be enjoyable without an amazing combat system, Test Drive Unlimited is fun without the greatest driving experience. With a little more polish, some extra customization options, and an improved driving system, you’d have a racer that could compete with the big dogs. |
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